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binormal space

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  • Frenet–Serret formulas — Binormal redirects here. For the category theoretic meaning of this word, see Normal morphism. In vector calculus, the Frenet–Serret formulas describe the kinematic properties of a particle which moves along a continuous, differentiable curve in… …   Wikipedia

  • Differential geometry of curves — This article considers only curves in Euclidean space. Most of the notions presented here have analogues for curves in Riemannian and pseudo Riemannian manifolds. For a discussion of curves in an arbitrary topological space, see the main article… …   Wikipedia

  • Laplace–Runge–Lenz vector — Throughout this article, vectors and their magnitudes are indicated by boldface and italic type, respectively; for example, left| mathbf{A} ight| = A. In classical mechanics, the Laplace–Runge–Lenz vector (or simply the LRL vector) is a vector… …   Wikipedia

  • Torsion of a curve — In the elementary differential geometry of curves in three dimensions, the torsion of a curve measures how sharply it is twisting. Taken together,the curvature and the torsion of a space curve are analogous to the curvature of a plane curve. For… …   Wikipedia

  • Darboux frame — In the differential geometry of surfaces, a Darboux frame is a natural moving frame constructed on a surface. It is the analog of the Frenet–Serret frame as applied to surface geometry. A Darboux frame exists at any non umbilic point of a surface …   Wikipedia

  • HLSL — (англ. High Level Shader Language) C подобный язык высокого уровня для программирования шейдеров. Был создан корпорацией Microsoft и включён в пакет DirectX 9.0 Содержание 1 Типы данных 1.1 скалярные типы …   Википедия

  • Darboux vector — In differential geometry, especially the theory of space curves, the Darboux vector is the areal velocity vector of the Frenet frame of a space curve. It is named after Gaston Darboux who discovered it. It is also called angular momentum vector,… …   Wikipedia

  • Defining equation (physics) — For common nomenclature of base quantities used in this article, see Physical quantity. For 4 vector modifications used in relativity, see Four vector. Very often defining equations are in the form of a constitutive equation, since parameters of… …   Wikipedia

  • Frobenius normal form — In linear algebra, the Frobenius normal form, Turner binormal projective form or rational canonical form of a square matrix A is a canonical form for matrices that reflects the structure of the minimal polynomial of A and provides a means of… …   Wikipedia

  • High Level Shader Language — The High Level Shader Language or High Level Shading Language (HLSL) is a proprietary shading language developed by Microsoft for use with the Microsoft Direct3D API. It is analogous to the GLSL shading language used with the OpenGL standard. It… …   Wikipedia

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